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Kikai

Kikai

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Devlog

  • Fully Featured Unit Development & Radio Device
    February 27, 2025 by Dziban
    1
    I’m on a roll! I’m using most of my limited free time for this game and writing here. Let’s go over some tech and some game design-ish things that happened today. Unit Development Environment Yo... Continue reading
  • In-Game Editor & Unit Persistence
    February 26, 2025 by Dziban
    Today I managed to squeeze some time to work on Kikai while my daughter was sleeping in the afternoon and I have some news! A very basic form of the sandbox is starting to take shape: What was impleme... Continue reading
  • Customizable User Interfaces
    February 24, 2025 by Dziban
    1
    Third post this week, let’s go! In most games, units (and buildings) have a user interface to present the control options you have for that entity, for example in Age of Empires you have the followi... Continue reading
  • Assembling and Rewriting Units
    February 24, 2025 by Dziban
    1
    #uxn, #programming
    This is gonna be a short post exploring ideas I have about how to generate unit behavior on the fly. The main objective with Kikai is to give you a whole development environment to achieve whatever cr... Continue reading
  • Kikai, Uxn & Debugger
    February 23, 2025 by Dziban
    2
    #uxn, #development
    The Origins of Kikai This is the first post talking about the development of Kikai. Kikai is a programmable RTS game, inspired by Zachtronics and Screeps. The idea is that in order to get an advantage... Continue reading
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