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Fully Featured Unit Development & Radio Device
February 27, 2025
by
Dziban
1
I’m on a roll! I’m using most of my limited free time for this game and writing here. Let’s go over some tech and some game design-ish things that happened today. Unit Development Environment Yo...
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In-Game Editor & Unit Persistence
February 26, 2025
by
Dziban
Today I managed to squeeze some time to work on Kikai while my daughter was sleeping in the afternoon and I have some news! A very basic form of the sandbox is starting to take shape: What was impleme...
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Customizable User Interfaces
February 24, 2025
by
Dziban
1
Third post this week, let’s go! In most games, units (and buildings) have a user interface to present the control options you have for that entity, for example in Age of Empires you have the followi...
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Assembling and Rewriting Units
February 24, 2025
by
Dziban
1
#uxn, #programming
This is gonna be a short post exploring ideas I have about how to generate unit behavior on the fly. The main objective with Kikai is to give you a whole development environment to achieve whatever cr...
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Kikai, Uxn & Debugger
February 23, 2025
by
Dziban
2
#uxn, #development
The Origins of Kikai This is the first post talking about the development of Kikai. Kikai is a programmable RTS game, inspired by Zachtronics and Screeps. The idea is that in order to get an advantage...
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