I’m on a roll! I’m using most of my limited free time for this game and writing here. Let’s go over some tech and some game design-ish things that happene...
Today I managed to squeeze some time to work on Kikai while my daughter was sleeping in the afternoon and I have some news! A very basic form of the sandbox is...
Third post this week, let’s go! In most games, units (and buildings) have a user interface to present the control options you have for that entity, for exampl...
This is gonna be a short post exploring ideas I have about how to generate unit behavior on the fly. The main objective with Kikai is to give you a whole develo...
The Origins of Kikai This is the first post talking about the development of Kikai. Kikai is a programmable RTS game, inspired by Zachtronics and Screeps. The i...